Keep the camera still. Move through the fog.
Density changes opacity. Amount and Height shape incoming fog; use Refill fog for an immediate reset.
Part the fog with both palms. Move forward and back to enter a bank. No pinch needed. Your pointer works too.
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32³ flow · 64³ density · 11.3 MiB simulation fields. Depth model and render targets are additional.
A real 3D flow with approximate camera-derived collisions. Keep your camera still; fast motion and hidden surfaces can cause artifacts.
Two tracked hands; body motion comes from scene depth and image motion. Reduced motion disables ambient drift, settling and fresh smoke.
Everything runs on your device. Your camera feed is never uploaded.